Out Now: Sky Pirates

Sky Pirates

Anybody who ever plays a Pathfinder game with me should expect airships to show up at some point. The newest TRAILseeker article, “Sky Pirates,” brings airship-focused adventure and campaign options to everybody. This article examines the logistics of airships in a campaign, the tools sky pirates utilize, and adventure hooks that can bring the PCs into battle against the lords of the air.

Check out the TRAILseeker Patreon now!

Out Now: Something Wild

Something Wild

Wild magic has been one of my favorite things in fantasy gaming for years, but Pathfinder already has the traditional wild mage archetype covered with the primalist from Inner Sea Magic. But that doesn’t mean there isn’t more to do with wild magic! “Something Wild” features two new archetypes that manipulate the nature of magic itself to create new effects. By buying into the TRAILseeker Patreon, you can get this and more than 100 other articles!

Check out the TRAILseeker Patreon now!

I Joked about Getting Fired, and Kind of Freaked my Kid Out

Kids Hearing

I’m decent (not great) at avoiding profanity around my kids. But I tend to have loose lips with other topics that I never considered to be a potential issue. For example, after a bad week at work, I made an offhanded comment to some friends that I’m lucky I didn’t get fired.

My son immediately asked me to rewind in my conversation and go over what I had said again. He really looked worried. By this point in his life, he not only realizes that money provides him with safety and comfort, but that my job is the primary source of money in our household.

Read more at BabyCenter.com!

4 Lessons I Learned from a Family Trip to Hawaii

Hawaii

After years of planning and saving, our family finally managed to take a dream vacation in Hawaii. Getting there, which involved 14 hours of flying and shifting through five time zones, was a pain. Returning home introduced challenges. Everything in between was paradise.

While my wife and I had taken a similar vacation for our honeymoon, our kids had never traveled so far or spent so long away from home. As a result, the whole trip was a learning experience. In addition to plenty of souvenirs, we took the following lessons home with us.

Read more at BabyCenter.com!

The Many Worlds of D&D, part two

Oriental Adventures

Dungeons & Dragons started as an offshoot of wargaming, but it grew quickly. TSR, the company that owned the game, soon saw that people wanted more than just dungeons and wilderness areas for their heroes to explore. They wanted a semblance of a living fantasy world filled with history, personalities, and adventure.

The earliest settings, which I described last time, grew at the speed of adventure – new information got added as needed for a given module rather than in an atlas-like book. By the 1980s, though, D&D was realizing its media crossover potential. This led to a new wave of campaign settings that had a reach far beyond gaming tables.

Read more at the Screamsheet!