When you go grave robbing, timing is everything. If you pick a freshly dug site, the soft and relatively unpacked earth means you can reach the casket in under two hours. If you wait too long, the ground dries out and the pressure of time means you’ve got a long, backbreaking night ahead of you.Continue reading
The Marvel Cinematic Universe marks a remarkable cinematic achievement. Despite a few missteps, the movies accomplished some amazingly in-depth storytelling, stringing together almost two dozen films to tell the stories of dozens of different characters. And for the most part, those characters got a reasonably satisfying conclusion by the end of Avengers: Endgame.
Of course, with so many different characters, the films couldn’t present everybody’s story in a satisfying manner. For example, let’s look at the Hulk. He has one of the longest characters arcs of all the Avengers and changes more than anybody…but none of the interesting stuff happens on-screen.
Something sinister lurks within an old elven siege fort…
Thirst for Knowledge is a Pathfinder adventure for 9th-level characters that slams together pulp sci-fi, fantasy, and horror in the tradition begun years ago with Expedition to the Barrier Peaks. Exploring a strange metallic cave, the heroes must rescue some lost dwarves from an alien priest of Cthulhu – but the knowledge they gain during the adventure might be even more dangerous.
Thirst for Knowledge serves as part three of the Ravenous Ruin adventure path from Wayward Rogues. With a little modification, it can also stand alone as its own adventure.
(Spoilers for Rogue One: A Star Wars Story below.)
My wife and I recently watched Rogue One. Better late than never, after all. Happily, I found it to be a really good movie. That really puts it into above and beyond territory, because it could have been awful and still been worth watching just for the Vader scene at the end.
Following the debut of Awesome Adventures, Andy wrote and drew a short comic of his own, which you can find here. The following month, I returned as a writer in a story called “Heaven.” I had fiddled with this plot for a long time but couldn’t make it work as a short story. Adding the visual element of a comic got it going.
Had Andy continued to be my art mule and not required to do things like earn a wage and spend time with his family, we would have revisited this character. A second script that I wrote but which never got art added to it established a running gag: this guy loves spaceships, but can’t fly worth a damn. He basically gets a ship, crashes it into a planet filled with monsters, and then fights his way to the next sleeker-looking ship.
As with all the Awesome Adventures comics, Andy Porwitzky provided art and editorial oversight. You can find more of his work at DoktorAndy.com.