This artifact looks and functions very much like an ordinary deck of many things. The back of each card featured an intricate and ever-shifting ink pattern that seems at once to represent a viewer’s secret desires and a mocking grin. Those who look at the pattern for very long can almost hear a whispering voice urging them to draw a card.
Role-playing games are filled with rules, sometimes spanning dozens of different books and supplements. However, most games lead off with some note in the preface that highlights the most important rule. This is Rule 0, and it’s usually there so everybody remembers to have fun. What Rule 0 is, though, varies from game to game and person to person.
Looking for a way to spice up your Pathfinder game with some free content, or just want to check out some great fiction by freelancers around the industry? The new issue of Wayfinder, the Pathfinder fanzine, is now available!
My contribution to this issue is the “Agents of the Worldwound,” a pair of NPCs that can help spice up any fantasy game but which are specifically tied to the Wrath of the Righteous adventure path.
Check it out! Download your free copy right here!
Thanks to its roots in pulp fiction, the fantasy gaming genre goes very well with comic books. Sure, the mechanics and the fiction don’t always line up, and yes there are a fair share of duds out there. But overall, comics based on popular role-playing games is a consistent, if not high-profile, part of the industry.
There have been a lot of good fantasy RPG comics, from the fun albeit rough in quality Advanced Dungeons & Dragons series of the 1980s to 2016’s extremely fun Pathfinder: Worldscape, which mashed up the Pathfinder RPG with classic heroes such as Tarzan, John Carter of Mars, and Red Sonja. But my personal favorite RPG-based comic is the series that ran in the Dungeons & Dragons 4th edition days.
I have a son who is getting interested in role-playing games. He is also extremely interested in the Mario franchise, to the point where he refers to himself as Mario. His sister gets to be Princess Peach, his mother gets to be Princess Daisy, and I’m stuck as Luigi.
Recently, I decided to fuse these two interests together, resulting in a Super Mario Brothers edition of Pathfinder.
The process was actually pretty easy. Since combat and task resolution in Pathfinder are abstract, you can fill the flavor text in yourself. If you hit and do 1d6 bludgeoning damage, what difference does it make if you’re swinging a mace or jumping on bad guys’ heads?
Previously, I covered how you can create Greystone Valley characters using the FATE Accelerated RPG. But what good is a character without an adventure to play through? Here’s an RPG introduction to the world of Greystone Valley. It takes place after the events of Conquest of Greystone Valley, but doesn’t include any spoilers for that novel.
The adventure is a simple, straightforward way to introduce younger players to the concept of role-playing. They can fight their way through the obstacles if they want, but there are plenty of opportunities for nonviolent solutions as well.
Not familiar with the game? No problem! You can get FATE Accelerated and its related games in PDF format for free right here. Or, if you’d prefer to access the game through a web browser, you can find all the rules in the online system reference document.
Read on to get started with the adventure Arrival in Greystone Valley!
As a tabletop gamer from the early 1990s, it’s a little weird to me that the hobby is so mainstream these days. Most people know of Dungeons & Dragons or a similar game, and shows like Community celebrate the hobby. It wasn’t too long ago that playing D&D meant you were in league with Satan.
I’m serious – if you played a role-playing game in the 1980s or 1990s, your parents probably worried at some point or another that you were getting involved with Satanism. Just as heavy metal supposedly had satanic lyrics if you played the album backwards, D&D was believed by many to be a tool of the occult.
How did this get started? As with most cases of moral panic, it began with adults scrambling to explain senseless tragedies.