Want to add a kobold paladin, a pixie sorcerer, or a goblin ranger to your Pathfinder game? This week’s TRAILseeker provides tips for incorporating these monstrous PCs into any existing game. It includes new character traits for players who want to explain why their monstrous PCs walk the surface world and how they integrate into “normal” society. Support the TRAILseeker Patreon to get this article and more!
The Pathfinder Roleplaying Game features dozens of races and classes. Many settings assume that all these species and occupations exist. But what if the GM wants to shake up
assumptions and create world that lacks forest-loving elves, mountain-dwelling
dwarves, or knights in full plate mail? A few adjustments to the standard races and classes in your game can create interesting new settings without having to deviate away from the rules players know so well.
A new article for EN World’s TRAILseeker online magazine, “Shaking Up Assumptions” provides a way for you to create an interesting new setting in moments, just by tweaking the standard Pathfinder race and class lists. It also provides the starting point for two new campaign settings based on these techniques.
A simple town nestled along the edge of a large forest, Beldenwood seems completely mundane save for the near-constant hum that echoes throughout the town. When asked, locals nonchalantly tell newcomers that the hum comes from the nest of giant bees that make its home just north of the town limits. Residents seem completely at ease with the deadly creatures. Welcome to Beldenwood, the Town of Bees!
A new article for EN World’s TRAILseeker online magazine, “Beldenwood: The Town of Bees” details an unusual town that can be placed into any fantasy setting. What sort of challenges and adventures await a town that relies on a hive of giant bees for its livelihood? Read the article to find out!
Dungeons & Dragons has never been about one single fantasy world. In fact, beginning in the 1980s, the game spawned a multiverse that stands on par with anything churned out in the comic book industry. Through the Advanced Dungeons & Dragons 2nd edition years especially, D&D became home to dozens of parallel fantasy worlds.
In life, Samuel was a mortal bounty hunter. Originally self-serving and hard of heart, he grew less selfish with age, ultimately settling into a code of his own and never straying from that. When he died and found himself before the goddess of death, he received not a judgment but an opportunity to serve the goddess. He now serves as the huntsman of death, tracking those who alter the wheels of fate.
This artifact looks and functions very much like an ordinary deck of many things. The back of each card featured an intricate and ever-shifting ink pattern that seems at once to represent a viewer’s secret desires and a mocking grin. Those who look at the pattern for very long can almost hear a whispering voice urging them to draw a card.
Role-playing games are filled with rules, sometimes spanning dozens of different books and supplements. However, most games lead off with some note in the preface that highlights the most important rule. This is Rule 0, and it’s usually there so everybody remembers to have fun. What Rule 0 is, though, varies from game to game and person to person.