The Many Worlds of D&D, part one

Dungeon Master

Dungeons & Dragons has never been about one single fantasy world. In fact, beginning in the 1980s, the game spawned a multiverse that stands on par with anything churned out in the comic book industry. Through the Advanced Dungeons & Dragons 2nd edition years especially, D&D became home to dozens of parallel fantasy worlds.

Read more at the Screamsheet!

Pathfinder Rogues Gallery: Samuel the Hunter

Samuel the HunterIn life, Samuel was a mortal bounty hunter. Originally self-serving and hard of heart, he grew less selfish with age, ultimately settling into a code of his own and never straying from that. When he died and found himself before the goddess of death, he received not a judgment but an opportunity to serve the goddess. He now serves as the huntsman of death, tracking those who alter the wheels of fate.

Read more at the Screamsheet!

OUT NOW: Fantasy Law, Magical Order

Fantasy Law, Magical Order

OBJECTION!

How does the legal system work in a world where spellcasters can detect evil and discern lies? The latest article for EN World’s TRAILseeker explores the legal system in the Pathfinder setting, describing how the game mechanics of a magical world impact court cases. If you sign up for this Patreon project, you can get this article and dozens more!

Learn more by clicking here!

The Greater Deck of Many Things

Deck of Many Things

This artifact looks and functions very much like an ordinary deck of many things. The back of each card featured an intricate and ever-shifting ink pattern that seems at once to represent a viewer’s secret desires and a mocking grin. Those who look at the pattern for very long can almost hear a whispering voice urging them to draw a card.

Read more at the Screamsheet!

What is the Most Important RPG Rule?

Player's Handbook

Role-playing games are filled with rules, sometimes spanning dozens of different books and supplements. However, most games lead off with some note in the preface that highlights the most important rule. This is Rule 0, and it’s usually there so everybody remembers to have fun. What Rule 0 is, though, varies from game to game and person to person.

Read more at Panic in the Skies!

Out Now: Wayfinder #17

Wayfinder #17

Looking for a way to spice up your Pathfinder game with some free content, or just want to check out some great fiction by freelancers around the industry? The new issue of Wayfinder, the Pathfinder fanzine, is now available!

My contribution to this issue is the “Agents of the Worldwound,” a pair of NPCs that can help spice up any fantasy game but which are specifically tied to the Wrath of the Righteous adventure path.

Check it out! Download your free copy right here!

The Best D&D Comic Ever?

Fell's Five

Thanks to its roots in pulp fiction, the fantasy gaming genre goes very well with comic books. Sure, the mechanics and the fiction don’t always line up, and yes there are a fair share of duds out there. But overall, comics based on popular role-playing games is a consistent, if not high-profile, part of the industry.

There have been a lot of good fantasy RPG comics, from the fun albeit rough in quality Advanced Dungeons & Dragons series of the 1980s to 2016’s extremely fun Pathfinder: Worldscape, which mashed up the Pathfinder RPG with classic heroes such as Tarzan, John Carter of Mars, and Red Sonja. But my personal favorite RPG-based comic is the series that ran in the Dungeons & Dragons 4th edition days.

Read more at Panic in the Skies!