Combat in the Pathfinder RPG often involves locking down an opponent and then making as many attacks as possible while standing in one place. These 10 new combat feats are designed to provide more options for movement in battle, giving fighters and other combat-focused classes a reason to fight on the move.
Something sinister lurks within an old elven siege fort…
Thirst for Knowledge is a Pathfinder adventure for 9th-level characters that slams together pulp sci-fi, fantasy, and horror in the tradition begun years ago with Expedition to the Barrier Peaks. Exploring a strange metallic cave, the heroes must rescue some lost dwarves from an alien priest of Cthulhu – but the knowledge they gain during the adventure might be even more dangerous.
Thirst for Knowledge serves as part three of the Ravenous Ruin adventure path from Wayward Rogues. With a little modification, it can also stand alone as its own adventure.
Anybody who ever plays a Pathfinder game with me should expect airships to show up at some point. The newest TRAILseeker article, “Sky Pirates,” brings airship-focused adventure and campaign options to everybody. This article examines the logistics of airships in a campaign, the tools sky pirates utilize, and adventure hooks that can bring the PCs into battle against the lords of the air.
Wild magic has been one of my favorite things in fantasy gaming for years, but Pathfinder already has the traditional wild mage archetype covered with the primalist from Inner Sea Magic. But that doesn’t mean there isn’t more to do with wild magic! “Something Wild” features two new archetypes that manipulate the nature of magic itself to create new effects. By buying into the TRAILseeker Patreon, you can get this and more than 100 other articles!
Known to many as the great dragon-god, Derrezen is a legendary terror that even demon lords and divine beings try to avoid. With a wingspan that approaches 200 feet in length, tales of the great wyrm blotting out the sun as he flies overhead are barely exaggerated. Fortunately for most, the dragon-god spends most of his time atop his hoard of treasure, and can sleep for years at a time.
Want to add a kobold paladin, a pixie sorcerer, or a goblin ranger to your Pathfinder game? This week’s TRAILseeker provides tips for incorporating these monstrous PCs into any existing game. It includes new character traits for players who want to explain why their monstrous PCs walk the surface world and how they integrate into “normal” society. Support the TRAILseeker Patreon to get this article and more!
The Pathfinder Roleplaying Game features dozens of races and classes. Many settings assume that all these species and occupations exist. But what if the GM wants to shake up
assumptions and create world that lacks forest-loving elves, mountain-dwelling
dwarves, or knights in full plate mail? A few adjustments to the standard races and classes in your game can create interesting new settings without having to deviate away from the rules players know so well.
A new article for EN World’s TRAILseeker online magazine, “Shaking Up Assumptions” provides a way for you to create an interesting new setting in moments, just by tweaking the standard Pathfinder race and class lists. It also provides the starting point for two new campaign settings based on these techniques.