Out Now: Wayfinder #17

Wayfinder #17

Looking for a way to spice up your Pathfinder game with some free content, or just want to check out some great fiction by freelancers around the industry? The new issue of Wayfinder, the Pathfinder fanzine, is now available!

My contribution to this issue is the “Agents of the Worldwound,” a pair of NPCs that can help spice up any fantasy game but which are specifically tied to the Wrath of the Righteous adventure path.

Check it out! Download your free copy right here!

Super Mario Pathfinder

Super Mario Pathfinder

I have a son who is getting interested in role-playing games. He is also extremely interested in the Mario franchise, to the point where he refers to himself as Mario. His sister gets to be Princess Peach, his mother gets to be Princess Daisy, and I’m stuck as Luigi.

Recently, I decided to fuse these two interests together, resulting in a Super Mario Brothers edition of Pathfinder.

The process was actually pretty easy. Since combat and task resolution in Pathfinder are abstract, you can fill the flavor text in yourself. If you hit and do 1d6 bludgeoning damage, what difference does it make if you’re swinging a mace or jumping on bad guys’ heads?

Read more at the Screamsheet!

Matters of Faith

ZombieOriginally published in Wayfinder #15

Once the pyres start burning, it’s hard to tell the dead from the undead. It doesn’t help that one becomes another so easily.

I try to count faces as each body lands on the bonfire. I see a bearded bald man that I recognize as the retired baker Matheo. Had he died before, or was he one of the victims? Something split his head wide open, but I’m not bright enough to figure out if it was a battleaxe or a ghoul’s claws. As it turns out, I’m not bright enough to do much of anything but cause disaster.

“This is where priests would come in handy,” I tell Linnea, trying to sound like the thought just barely popped into my head.

“Don’t talk nonsense, Davorik.” Her reaction isn’t very surprising, even to me. Nearly a dozen people died last night before the city watch managed to get the ghouls under control.

“It’s not nonsense,” I defend. “Clerics kill undead, right? They could have stopped the attack or at least gotten folks back on their feet instead of landing in the fire.”

“And what do you think created these things in the first place?”

I swallow. “I don’t know…what?”

Linnea laughs bitterly and taps a long fingernail against one of my protruding fangs – a habit she has whenever she wants to remind me that I’m only her half-brother. “People see you with your big muscles and green skin, and they think they see a dumb brute. Don’t let them be right. Do some studying once in a while. Magic makes the dead rise. That type of magic comes from the gods and their followers.”

“But it’s not all like that. There are good clerics, too.”

“Look around you, brother. Look past last night’s disaster and you’ll see a thriving city. The wounded are being tended in hospitals that didn’t exist a few years ago. Children go to schools that used to be nothing more than money sinks for corrupt clergies. Everything we have in Avendale comes thanks to the fact that General Voran got rid of the churches and their damned holy wars.” She waves a hand at the burning corpses in the city square. “When the god-worshipers get involved, we get this.”

“But if it wasn’t for the god-worsh…I mean, if it wasn’t for a cleric, you wouldn’t—”

“No,” she says, cutting me off and turning away. “I wouldn’t. But you know what? Maybe I shouldn’t.”

She storms off to help with repairs, leaving me to deal with my questions alone. Continue reading

The Goblin Problem: A Short Pathfinder Adventure

Goblin

The goblins of the Greymire are nuisances, but they rarely cause trouble for the village of Ardyne. The freshwater swamp they live in offers plenty of food and distractions, meaning they usually stay away from big folk. Despite a few instances of stolen chickens or raided junk heaps, relations between the goblins and locals are about as peaceful as it gets. However, the two societies have never seen each other as allies…until now.

The old meat and piles of garbage surrounding the goblin home have attracted some deadly pests – a flock of stirges. Afraid of the blood-sucking beast, the goblins have taken shelter and sent one unlucky soul to seek help.

“The Goblin Problem” is a short adventure for four 1st-level Pathfinder characters. It is specifically designed for younger players, featuring plenty of room for nonviolent solutions for those who wish to pursue them. However, it is also suitable for older, more experienced players.

Read more at the Screamsheet!

Gaming Stories: Return of the Deck of Many Things

Deck of Many Things

For more than 15 years now, one of my main GMing strategies when I run a D&D or Pathfinder campaign has gone something like this:

  1. Give the PCs the deck of many things.
  2. Wait for them to draw from it.
  3. Have fun with the results.

If I ever doubted that the deck of many things is the greatest magic item in the game, those doubts were dispelled at my last Pathfinder session.

Read more at the Screamsheet!