Matters of Faith

ZombieOriginally published in Wayfinder #15

Once the pyres start burning, it’s hard to tell the dead from the undead. It doesn’t help that one becomes another so easily.

I try to count faces as each body lands on the bonfire. I see a bearded bald man that I recognize as the retired baker Matheo. Had he died before, or was he one of the victims? Something split his head wide open, but I’m not bright enough to figure out if it was a battleaxe or a ghoul’s claws. As it turns out, I’m not bright enough to do much of anything but cause disaster.

“This is where priests would come in handy,” I tell Linnea, trying to sound like the thought just barely popped into my head.

“Don’t talk nonsense, Davorik.” Her reaction isn’t very surprising, even to me. Nearly a dozen people died last night before the city watch managed to get the ghouls under control.

“It’s not nonsense,” I defend. “Clerics kill undead, right? They could have stopped the attack or at least gotten folks back on their feet instead of landing in the fire.”

“And what do you think created these things in the first place?”

I swallow. “I don’t know…what?”

Linnea laughs bitterly and taps a long fingernail against one of my protruding fangs – a habit she has whenever she wants to remind me that I’m only her half-brother. “People see you with your big muscles and green skin, and they think they see a dumb brute. Don’t let them be right. Do some studying once in a while. Magic makes the dead rise. That type of magic comes from the gods and their followers.”

“But it’s not all like that. There are good clerics, too.”

“Look around you, brother. Look past last night’s disaster and you’ll see a thriving city. The wounded are being tended in hospitals that didn’t exist a few years ago. Children go to schools that used to be nothing more than money sinks for corrupt clergies. Everything we have in Avendale comes thanks to the fact that General Voran got rid of the churches and their damned holy wars.” She waves a hand at the burning corpses in the city square. “When the god-worshipers get involved, we get this.”

“But if it wasn’t for the god-worsh…I mean, if it wasn’t for a cleric, you wouldn’t—”

“No,” she says, cutting me off and turning away. “I wouldn’t. But you know what? Maybe I shouldn’t.”

She storms off to help with repairs, leaving me to deal with my questions alone. Continue reading

The Goblin Problem: A Short Pathfinder Adventure

Goblin

The goblins of the Greymire are nuisances, but they rarely cause trouble for the village of Ardyne. The freshwater swamp they live in offers plenty of food and distractions, meaning they usually stay away from big folk. Despite a few instances of stolen chickens or raided junk heaps, relations between the goblins and locals are about as peaceful as it gets. However, the two societies have never seen each other as allies…until now.

The old meat and piles of garbage surrounding the goblin home have attracted some deadly pests – a flock of stirges. Afraid of the blood-sucking beast, the goblins have taken shelter and sent one unlucky soul to seek help.

“The Goblin Problem” is a short adventure for four 1st-level Pathfinder characters. It is specifically designed for younger players, featuring plenty of room for nonviolent solutions for those who wish to pursue them. However, it is also suitable for older, more experienced players.

Read more at the Screamsheet!

Gaming Stories: Return of the Deck of Many Things

Deck of Many Things

For more than 15 years now, one of my main GMing strategies when I run a D&D or Pathfinder campaign has gone something like this:

  1. Give the PCs the deck of many things.
  2. Wait for them to draw from it.
  3. Have fun with the results.

If I ever doubted that the deck of many things is the greatest magic item in the game, those doubts were dispelled at my last Pathfinder session.

Read more at the Screamsheet!

Out Now: Despicable Deeds

Despicable Deeds

Wayward Rogues’ Whispers of the Dark Mother mini-adventure path continues with my entry into the series, Despicable Deeds! On the trail of the cult of Shub-Niggurath, the PCs must enter a haunted house whose residents have been corrupted by the Dark Mother. What secrets lie within Bhestos Manor? More importantly, as one particularly dangerous monster hunts the PCs through the haunted corridors, will they survive long enough to learn those secrets?

Dark Deeds is an adventure for 3rd-level Pathfinder characters. It is intended to serve as part of the ongoing Whispers of the Dark Mother mini-adventure path, but it also can be modified to stand alone as a haunted house adventure.

The adventure is available in PDF format through the following links:

Delving into the Book of Erotic Fantasy: Wear Protection

The Book of Erotic Fantasy

Originally posted on Sidekickcast.com

Dungeons & Dragons 3rd edition introduced the Open Gaming License, which made huge chunks of the D&D rules open to third parties. It created thriving adventure lines, such as Dungeon Crawl Classics and even allowed the creation of competing games, such as Pathfinder. But by far one of the most simultaneously awesome and horrible products that emerged as a result of this license is the Book of Erotic Fantasy.

According to the introduction, “The Book of Erotic Fantasy is a sourcebook that deals with the topics of sex in the world of fantasy roleplaying games, written with the adult player in mind.” Depending on who you talk to, it’s either one of the best third-party supplements out there or one of the worst.

Read more at the Screamsheet!