Want to play a goblin or hobgoblin PC in Pathfinder? The rules for these options already exist, but this article provides fun background tables and additional race traits that you can use to flesh out your character. This article is part of the TRAILseeker Patreon, which means you can get more than 180 other articles by paying only $1!
Born and raised on the crashing waves of stormy seas or in the midst of mountain tempests, the creatures known as storm-kin represent a new race for your Pathfinder PCs! Similar to their elemental-kin cousins the sylphs and undines, storm-kin can foretell the coming of storms in their region and swim in even the roughest of seas.
This article and more than 170 more can be yours by signing up for the EN World TRAILseeker Patreon. $1 gets you access to the Patreon’s full backlog of articles!
Image: Tamara Cvetkovic
While many half-orcs manage to blend in with human society, others wish they could find a place where their orcish heritage didn’t come with certain preconceived notions. They dream of a place where people don’t automatically assume that they exist as dumb muscle, or where people don’t view them with suspicion because of stories told about their ancestors’ brutality. Other half-orcs dream differently, imagining a society where they can indulge that brutality in a wild hunt that draws no judgment or paranoia from the populace when they return dripping with the blood of a fresh kill. Regardless of what a
specific half-orc wants, they can find a place of their own in the hidden village called Pinespear.
“Pinespear: A Haven for Half-Orcs” is my latest contribution to the TRAILseeker Patreon. Detailing a new half-orc village that can fit into any existing campaign setting, the article also provides adventure hooks and character traits for those who want to explore the hidden community known as Pinespear.
You can check out this article and over 170 others for a single dollar by joining the TRAILseeker Patreon. Check if out here!
Legends tell of bards who can lull dragons to sleep or call down storms with their music, but how does that translate into RPG terms? “Monstrous Music” is an article for TRAILseeker that explores the music of dragons, fey, giants, and harpies, complete with bardic masterpieces your characters can learn pertaining to each of those creatures.
Parts of the Pathfinder Playtest seem like a jarring change to the system to me. That’s mostly because I spent 10 years running a game that used very few rules beyond the Core Rulebook or the Beginner Box. The major change to the action economy and the removal of old multiclassing, for example, feels weird.
That said, I did stay on top of new rules releases as part of my whole freelance writing thing, so I can see that many of these major changes still have Pathfinder DNA. If you’re wondering where all these changes came from, it mostly boils down to a decade of optional rules expansions.
Paizo Publishing released their first look at the next edition of Pathfinder last week, offering a free playtest rulebook that people can use to put the new system through its paces. Character customization remains a large part of Pathfinder’s appeal, but the process by which you create your hero has changed.
Has it changed for the better? That depends on what you want out of the Pathfinder RPG.
A diamond mine is valuable enough, but its worth skyrockets even further when placed in a world that uses diamonds to power spell components that can make your skin as hard as stone or even raise the dead. The latest addition to TRAILseeker explores the city of Mooncrest, located on the edge of a crater that holds a rich diamond mine. The article provides details about Mooncrest, a list of movers and shakers within the city, and notable political powers such as the mysterious Resurrection House.
I’m happy to be a part of another season of Pathfinder Society with a new scenario that brings adventurers through a deadly jungle to face a long-imprisoned fiend beneath some ancient cyclopean ruins. The Ghol-Gan Heresy is designed for Pathfinder adventurers of levels 7-11 and is available right now!
Combat in the Pathfinder RPG often involves locking down an opponent and then making as many attacks as possible while standing in one place. These 10 new combat feats are designed to provide more options for movement in battle, giving fighters and other combat-focused classes a reason to fight on the move.
Something sinister lurks within an old elven siege fort…
Thirst for Knowledge is a Pathfinder adventure for 9th-level characters that slams together pulp sci-fi, fantasy, and horror in the tradition begun years ago with Expedition to the Barrier Peaks. Exploring a strange metallic cave, the heroes must rescue some lost dwarves from an alien priest of Cthulhu – but the knowledge they gain during the adventure might be even more dangerous.
Thirst for Knowledge serves as part three of the Ravenous Ruin adventure path from Wayward Rogues. With a little modification, it can also stand alone as its own adventure.