Want to play a goblin or hobgoblin PC in Pathfinder? The rules for these options already exist, but this article provides fun background tables and additional race traits that you can use to flesh out your character. This article is part of the TRAILseeker Patreon, which means you can get more than 180 other articles by paying only $1!
After the smashing success of Harry Potter and the Philosopher’s Stone, the franchise needed a strong follow-up. Failure to keep the momentum could have caused the film series to stumble, as happened with Disney’s ill-fated attempt to adapt all seven Chronicles of Narnia. Fortunately, Harry Potter and the Chamber of Secrets did the job well.
Harry Potter and the Chamber of Secrets provided a strong second chapter that continued the trend of staying mostly true to the novels that served as source material. It showed that Warner Brothers had struck gold with the casting of Daniel Radcliffe and demonstrated the progressively darker tone that sequels would take.
It also has several things that make me scrunch up my face and go, “Huh?” So, as with its predecessor, I’m going to launch into a series of nitpicks about this film.
Born and raised on the crashing waves of stormy seas or in the midst of mountain tempests, the creatures known as storm-kin represent a new race for your Pathfinder PCs! Similar to their elemental-kin cousins the sylphs and undines, storm-kin can foretell the coming of storms in their region and swim in even the roughest of seas.
This article and more than 170 more can be yours by signing up for the EN World TRAILseeker Patreon. $1 gets you access to the Patreon’s full backlog of articles!
Image: Tamara Cvetkovic
While many half-orcs manage to blend in with human society, others wish they could find a place where their orcish heritage didn’t come with certain preconceived notions. They dream of a place where people don’t automatically assume that they exist as dumb muscle, or where people don’t view them with suspicion because of stories told about their ancestors’ brutality. Other half-orcs dream differently, imagining a society where they can indulge that brutality in a wild hunt that draws no judgment or paranoia from the populace when they return dripping with the blood of a fresh kill. Regardless of what a
specific half-orc wants, they can find a place of their own in the hidden village called Pinespear.
“Pinespear: A Haven for Half-Orcs” is my latest contribution to the TRAILseeker Patreon. Detailing a new half-orc village that can fit into any existing campaign setting, the article also provides adventure hooks and character traits for those who want to explore the hidden community known as Pinespear.
You can check out this article and over 170 others for a single dollar by joining the TRAILseeker Patreon. Check if out here!
Legends tell of bards who can lull dragons to sleep or call down storms with their music, but how does that translate into RPG terms? “Monstrous Music” is an article for TRAILseeker that explores the music of dragons, fey, giants, and harpies, complete with bardic masterpieces your characters can learn pertaining to each of those creatures.
Every Dungeons & Dragons game needs monsters, and the Creature Codex provides more than 400 new fiends and foes for your fantasy RPG experience.
The designers of the Creature Codex, Kobold Press, have a strong reputation for quality, imaginative products, which is why the Kickstarter for the book exceeded its funding goal by more than $200,000. If you didn’t participate in the Kickstarter, you can still order the book in print and PDF at KoboldPress.com and DriveThruRPG.com.
Why am I plugging this product (other than the fact that I love a good monster book)? Because it features my first publication for D&D 5th edition. My creature, the Corpse Thief, appears on page 66.
While I’m partial to my own creation, there are a ridiculous number of other creatures, both menacing and weird, that make a great addition to any D&D-style RPG. Some of my other favorites include the Light Dragon, the Keg Golem, and the Kitsune.
Bottom line: check out the Creature Codex now!
Parts of the Pathfinder Playtest seem like a jarring change to the system to me. That’s mostly because I spent 10 years running a game that used very few rules beyond the Core Rulebook or the Beginner Box. The major change to the action economy and the removal of old multiclassing, for example, feels weird.
That said, I did stay on top of new rules releases as part of my whole freelance writing thing, so I can see that many of these major changes still have Pathfinder DNA. If you’re wondering where all these changes came from, it mostly boils down to a decade of optional rules expansions.