Pathfinder: Origins #2

Pathfinder: Origins #2

With Valeros having told his story in the previous issue, Pathfinder #2 brings us Kyra’s tale. Valeros interrupts the issue by expressing his concern that this is going to be a preachy religious screed. Kyra doesn’t alleviate concerns all that much, since the first thing she does in her story is loudly proclaim that she’s far too holy to drink wine at a tavern.

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Pathfinder: Origins #1

Pathfinder Origins 1

As a series, Pathfinder: Origins scratches many itches of mine. Although the six stories are all interconnected, they are presented as a series of one-shots – a story format that I think the comics industry needs more of. Each one-shot reduces the cast significantly, giving us more character development for each of our heroes. As an added bonus, this series also introduces the other six iconic characters from the Pathfinder Core Rulebook, showing us what these other adventurers are up to.

The series picks up a few weeks after Pathfinder:City of Secrets ended, with our heroes trying to track down the puppetmaster behind the conspiracy that threatened Magnimar. Unfortunately, local venture-captain Sheila Heidmarch won’t allow them access to the Pathfinder Society’s vault – and for pretty good reasons.

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Pathfinder: City of Secrets #4

City of Secrets #4

In the last issue, the bad guys did a hit and run on our heroes, injuring but failing to kill Kyra. This issue opens up with the group hot on their trail. They quickly learn that the villains not only cut out the hearts of priests of the sun goddess Sarenrae, but they’ve also taken the bodies of some of the fallen faithful.

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