Throughout the 1970s and 1980s, Dungeons & Dragons had a pretty set flavor. Sure, there were variances between published settings such as the Known World, Greyhawk, Dragonlance, and the Forgotten Realms, but they were all variations on a Tolkienesque fantasy world where elves lived in forests, dragons sat on piles of gold, and halflings didn’t eat people. Then Dark Sun came out in 1991 and showed how far you could stretch the game.